Welcome to HCI TECH LAB!
Pioneering Embodied and Physical Human–AI Interaction
The Human-Centered Interactive Technologies Lab (HCI Tech Lab) is a multidisciplinary research group at KAIST. Our mission is to empower human potential by bridging the physical and digital worlds through embodied intelligence (Physical AI) and immersive technologies (XR).
- Advanced Sensing Technology
- Multimodal Haptic Technology
- Authoring User Experience
News
Latest news from HCI Tech LabAll News ↗
Publication
A paper accepted to IEEE Robotics and Automation Letters (RA-L)
Jun 17 2026
A paper A Novel Flexible Shaft-driven Mechanism for Multidirectional Active Force Feedback in Haptic Gloves: A Preliminary Study in collaboration with ETRI is accepted to IEEE Robotics and Automation Letters (RA-L).
Two papers accepted to IMWUT (UbiComp 2026)
Jun 15 2026
Two papers from HCI Tech Lab have been accepted to Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT). Congratulations to Youjin Sung and Yubin Lee!
Read More →
Lab Activity
May 15 2026
Great time with the lab celebrating Teacher’s Day together. Always thankful for the amazing students!
Summer 2026 Undergraduate Research Internship
May 4 2026
We are looking for research interns (including URP) for 2026 Summer. Application deadline is May 15th. You can find more information here.
News
Google Student Researcher Internship
Apr 24 2026

News
CHI 2026 Participation
Apr 23 2026


Publication
A paper accepted to IEEE Transactions on Haptics (TOH)
Apr 16 2026
Our paper VibGrasp: Spatiotemporal Vibration Based Multimodal Haptic Rendering with a Lightweight Exo-Glove for 3D Shape Perception led by Hojeong is accepted to IEEE Transactions on Haptics (ToH).

News
Lab Activity (KAIST Strawberry Party)
Apr 3 2026
Lab Gathering at the KAIST Strawberry Party.

Research
Highlighted & Recent Publications from HCI Tech Lab
Selected Publication
All Publication ↗Recent Publication
All Publication ↗VibGrasp: Spatiotemporal Vibration Based Multimodal Haptic Rendering with a Lightweight Exo-Glove for 3D Shape Perception
IEEE Transactions on Haptics (TOH)
Align-to-Scale: Mode Switching Technique for Unimanual 3D Object Manipulation with Gaze-Hand-Object Alignment in Extended Reality
Proceedings of the ACM on Computer Graphics and Interactive Techniques (ETRA26)
HOICraft: In-Situ VLM-based Authoring Tool for Part-Level Hand-Object Interaction Design in VR
ACM CHI 2026
Finger Tendon Vibration: Finger Movement Illusions for Immersive Virtual Object Interaction
ACM CHI 2026



