Welcome to HCI TECH LAB!
Pioneering Embodied and Physical Human–AI Interaction
The Human-Centered Interactive Technologies Lab (HCI Tech Lab) is a multidisciplinary research group at KAIST. Our mission is to empower human potential by bridging the physical and digital worlds through embodied intelligence (Physical AI) and immersive technologies (XR).
- Advanced Sensing Technology
- Multimodal Haptic Technology
- Authoring User Experience
News
Latest news from HCI Tech LabAll News ↗
PositionOpen
Winter 2026 Undergraduate Research Internship
May 4 2026
We are looking for research interns (including URP) for 2026 Summer. Application deadline is May 15th. You can find more information here.
News
Google Student Researcher Internship
Apr 24 2026

News
CHI 2026 Participation
Apr 23 2026


Publication
A paper accepted to ToH
Apr 16 2026
Our paper VibGrasp: Spatiotemporal Vibration Based Multimodal Haptic Rendering with a Lightweight Exo-Glove for 3D Shape Perception led by Hojeong is accepted to IEEE Transactions on Haptics (ToH).

News
Lab Activity (KAIST Strawberry Party)
Apr 3 2026
Lab Gathering at the KAIST Strawberry Party.

News
Visit from Google AR & VR
Mar 22 2026


News
VR 2026 Participation
Mar 22 2026


PositionClosed
M.S./Ph.D. Openings
Mar 15 2026
We are looking for M.S and Ph.D students for Fall 2026 and Spring 2027 semester. Please refer to updated M.S./Ph.D. Openings.
Lab Introduction Video
Research
Highlighted & Recent Publications from HCI Tech Lab
Selected Publication
All Publication ↗Recent Publication
All Publication ↗VibGrasp: Spatiotemporal Vibration Based Multimodal Haptic Rendering with a Lightweight Exo-Glove for 3D Shape Perception
IEEE Transactions on Haptics
Align-to-Scale: Mode Switching Technique for Unimanual 3D Object Manipulation with Gaze-Hand-Object Alignment in Extended Reality
Proceedings of the ACM on Computer Graphics and Interactive Techniques (ETRA26)
HOICraft: In-Situ VLM-based Authoring Tool for Part-Level Hand-Object Interaction Design in VR
CHI2026
Finger Tendon Vibration: Finger Movement Illusions for Immersive Virtual Object Interaction
CHI2026



